Tag Archives: Augmented Reality

Technology and the Arts Exhibition: L.H. Horton Art Gallery at San Joaquin Delta College, March 5-April 3, Opening Reception March 5th

Opening Reception March 5th, 5-7pm

George by artist Daniel Leighton
George by artist Daniel Leighton

The Exhibition Features
• Interactive Digital Ecosystems
• Augmented Reality Paintings
• Digital Conversations brought into physical space
• Images and Popular Quotes Captured by Algorithms
• 3D Printed Sculpture
• Digitally Animated Sculpture
• Virtual Reality Experience

Image: Kevin Mack, “Zen Parade”, Virtual Reality Experience

The LH Horton Jr Gallery presents Technology & the Arts Exhibition, An Interactive Experience, March 5 – April 3, 2020. The Gallery Reception is planned for Thursday, March 5th, from 5:00 to 7:00pm. Admission to the Gallery exhibition, reception and Artist Talk are free and open to the public.

In addition to the exhibition, the Gallery is very excited to present an Artist Talk with Marpi Studio on March 12th at 12:30-1:30pm in the Tillie Lewis Theater, followed by a Gallery tour of the exhibition. Marpi Studio collaborators will present several of their creative projects on the intersection of technology and the arts. The presentation includes discussion on how to evolve your artistic practice into an independent and financially sound studio. They’ll share tried-and-true lessons from forming their own digital art studio, and discuss their vision for sustaining a creative business in future economies.

The exhibition is curated by Gallery Director, Jan Marlese, and features the work of seven artists whose creations are produced through a variety of computer-based technologies. Many of the works are interactive, including samples from San Francisco-based artist, Marpi, who designs vast digital ecosystems that are brought into being and shaped by users. Visitors may also engage with Daniel Leighton’s 2D printed digital paintings, which come to life through the viewer’s Gallery provided iPad. Rushali’s Silent Words brings digital conversations into physical space. Other works taking physical form include Sophia Brueckner’s commemorative plate series produced using Amazon Kindle Popular Highlight algorithm and Photoshop Photomerge algorithm. Also displayed is Can Büyükberber’s digital sculpture and animated artwork series, 3D printed sculpture by Joshua Harker, as well as augmented reality painting and 3D printed sculpture by Academy Award winning visual effects pioneer, Kevin Mack.

The exhibition was conceived on the belief that “technology and the need for new skills are shifting the workforce — requiring workers to be more creative and demanding culturally competent and innovative thinkers who are prepared to solve new global problems. Advocates for STEAM education — the intersection of science, technology, engineering, arts and math — believe it builds the habits of mind for life and work in the 21st century,” according to the Education Commission of the States 2019 policy brief, Preparing Students for Learning, Work and Life through STEAM Education.

Gallery Exhibition Hours: T 11am–4pm, W–Th 11am–6:30pm, F 11am–1pm | Posted Saturday Hours: March 7 • 11am–3pm | Closed Spring Break March 16 – 20

The Exhibition and Artist Talk is supported in-part by a grant from the Stockton Arts Commission.

L.H. Horton Art Gallery show page.

Posted in Art, Augmented Reality, Events, Exhibitions, Featured, iPad Art, Technology Also tagged , , |

Layered Beyond: An Augmented Reality Art Exhibition In Venice, CA

Join us on Sunday February 9, from 2-5 pm for the opening of Layered Beyond: An Augmented Reality Art Exhibit featuring 12 top AR Artists.

About this Event

Layered Beyond: An Augmented Reality Art Exhibition
Join us on Sunday February 9, from 2-5 pm for the opening of Layered Beyond: An Augmented Reality Exhibition. Many of the artists will be on hand to present unique works that intergrated augmented reality into the viewing experience. Augmented Reality is a technology that superimposes computer-generated content on a user’s view of the real world– in this case works of art– thus providing a composite view and an enhanced experience. Viewing devices loaded with the software will be on hand as well as QR codes to download the different applications to viewer’s personal devices. The artists include: Bill Barminski, FLOAT (Kate Parsons and Ben Vance), John Craig Freeman, IILK (Ichiro Irie and Lucas Kazansky), Eli Joteva, Lilyan Kris, Daniel Leighton, Camila Magrane, Will Pappenheimer, Ben Sax, Jill Taffet and Jody Zellen.

Bill Barminski is best know for work in several mediums that include cardboard sculpture, advertising derived paintings and video animation. His cardboard sculptures of everyday objects such as shoes, spray cans and furniture are usually painted white and outlined in dark brown paint that capture a sense of 3 dimensional drawings. The best example of this style was the interactive Security Theater that served as the entrance to Banksy’s Dismaland in 2015. Before turning his attention to sculpture in the early 2000s, Barminski was well known for his paintings that explored themes surrounding consumerism and advertising. Barminski has also worked creating animated music videos for artists such as Gnarls Barkley, Kid Cudi and Death Cab for Cutie. Barminski, who is a primarily self taught artist, has had over 20 solo shows since 1986. He lives in Los Angeles, California, works in a garage studio and has been teaching digital media in the Department of Film and Television at UCLA since 1998.

FLOAT is a collaborative entity focusing on media art and interactivity. Founders Ben Vance and Kate Parsons work together to create evocative, nuanced art experiences that push the boundaries of process and technique. Their work has shown with Vulcan Inc., Marina Abramovic’s Acute Art VR Platform, and at prestigious locations such as SFMOMA, Art Toronto, Sundance Film Festival, SXSW, and TIFF. Their work has been featured in Art News, the LA Times, CBC, BBC News, Flaunt, Hyperallergic, and more. Collaborators and clients include Petra Cortright, United Nude, GitHub, and Tony Hawk. Their latest work, Screensavers, can be found on internet gaming platforms Steam, Oculus, Itch.io, and Viveport.

John Craig Freeman is an artist with over three decades of experience using emerging technologies to produce large-scale public work at sites where the forces of globalization are impacting the lives of individuals in local communities. With his work, he seeks to expand the notion of public by exploring how digital technology and mobile networks are transforming our sense of place. Freeman is a professor of New Media Art at Emerson College in Boston. Freeman’s contribution to the Layered Beyond exhibition is Fossil Fueled a world-scale augmented reality experience which includes a collection of virtual gas pumps, dating from the 1920s to the 1970s representing the history of fossil fuel consumption. Some have become unmoored, spinning in midair.

IILK (Ichiro Irie & Lucas Kazansky): IILK is a collaborative media-art partnership comprised of artists Ichiro Irie and Lucas Kazansky. They have exhibited at Titanik Galeria in Turku Finland; Joshua Treenial in Joshua Tree, CA, Arena 1 gallery in Santa Monica, CA, Orange County Center for Contemporary Art in Santa Ana, CA and eitoeiko gallery in Tokyo, Japan. Irie is an artist, curator and educator who was included in the Pacific Standard Time initiative “Transpacific Borderlands” at Japanese American National Museum in Los Angeles, CA, and the traveling exhibition “To Travel with Glasses” whith iterations at prominent museums in Japan including Aomori Museum of Art in Aomori, Japan. Kazansky currently works as R&D Technical Artist Hybrid at Niantic, and previously as Senior Designer at DAQRI.

Elí Joteva is a Bulgarian born visual artist and researcher working at the intersection of fine arts and science through the use of new imaging tools and biofeedback technologies. With a practice rooted in photography and new media, her work often aims to to expand the intangible experience of the human and non-human body. The core of her current research explores biological and technological memory systems in relationship to imaging processes of the past and future. Joteva earned a BA in Fine Arts from USC Roski in 2013, an MFA from UCLA Design | Media Arts in 2018 and attended the New Normal post-grad research program at Strelka in 2019. She has exhibited solo shows in North America, Europe and Australia.

Lilyan Kris is an artist and technologist who uses software “incorrectly” to invent alternative interfaces for our bodies when mainstream technologies fail us. Lilyan’s works have been featured in group shows at museums and festivals in the United States, including the Hammer Museum, Indiecade Festival, Different Games Conference, and CultureHub Los Angeles. They’ve taught workshops at Pepperdine University, Navel, Tiny Tech Zines, and Glendale Tech Week. Lilyan holds a BA in Design Media Arts from UCLA, where they co-founded voidLab, an LA-based intersectional feminist collective for women, trans and queer people.

Daniel Leighton is an Augmented Reality artist, iPad painter, filmmaker, and technologist who started programming at the age of eleven. Having Crohn’s Disease since birth, Leighton faced his mortality from a very young age. Countless invasive procedures, hospitalizations and surgeries helped drive him to dive deep into a lifelong quest to understand the workings of his body and his emotions. He creates emotional portraits with simple lines and brilliant colors to capture complex states of the human psyche, while exploring the possibilities of technology and human emotion being harnessed for the greater good. Leighton graduated cum laude from UC Berkeley and has presented/exhibited at the San Luis Obispo Museum of Art, Victoria and Albert Museum in London, the LA Center for Digital Art, and has been featured by Timothy Potts, Director of the Getty Museum in Los Angeles, as well as, curators from MoCA and LACMA.

Camila Magrane is a multimedia artist originally from Caracas, Venezuela. Having a father from the us and a mother from Venezuela, she grew up alternating between both countries. Being fully exposed to two different cultures gave her a greater understanding of what it means to have various perspectives. Most recently, Camila has been exploring the involvement of technology and interactivity in art. This has driven her to obtain a bachelor of science in computer science with a concentration in game development. She continues to hone her skills as a creative coder through the creation of interactive videos, installations and games. She has been most noted for the creation of her “digital photogram collages” where she has established a postmodern aesthetic by combining traditional darkroom techniques with the use of digital tools.

Will Pappenheimer is a Brooklyn based artist working in new media, performance, video and installation with an interest in shifting virtual and physical spatial and object relations. He is a founding member of the Manifest.AR international collective which focused on locational augmented reality as a form of situational or institutional intervention. His work has been shown at Whitney Museum of American Art, LACMA, Los Angeles; San Francisco MOMA; Stedelijk Museum in Amsterdam; FACT, Liverpool, UK; Contemporary Istanbul Art Fair, Istanbul; Fringe Exhibitions in Los Angeles; the ICA, Boston; the Museum of Fine Arts, Boston; the Corcoran Gallery of Art in Washington; FILE, Sao Paulo, BR; Turbulance.org; The New Museum and the 2017 Moving Image Art Fair in New York. The artist’s works have been reviewed in Christiane Paulʼs historical editions of “Digital Art,” Art in America, New York Times, Hyperallergic.org, Bloomberg TV, WIRED, EL PAIS, Madrid, and Liberation, Paris. He teaches new media at Pace University, New York.

Ben Sax is an interactive artist, patented inventor, and storyteller based in Los Angeles. He’s the founder of Perceptoscope, an interactive public arts initiative devoted to engaging people with the places around them through interactive sculpture and immersive public media. He recieved his BA from Wesleyan University (2007) with a double major in Film Studies and Philosophy, with additional focus in interactive art, installation, and experimental music. He was the inaugural Artist-in-Residence at the SupplyFrame DesignLab, an Arts for LA ACTIVATE Cultural Policy Fellow, and a National Arts Strategies Creative Community Fellow. His documentaries have been aired on public television and incorporated into museum exhibitions. As an Arts Scientist, his prototyping and field research have been supported by the Knight Foundation and the National Science Foundation.

Jill Taffet is a time-based artist who mixes traditional drawing and painting with new technologies. Her immersive large-scale video installations, motion paintings, and new media projects have been exhibited nationally and internationally. She received her BFA from Cooper Union in New York City and her MFA from San Francisco Art Institute. Currently she is faculty at Ringling College of Art & Design.

Jody Zellen is a Los Angeles based artist who makes interactive installations, mobile apps, net art, animations, drawings, paintings, photographs, public art, and artists’ books. She constantly thinks about ways to use new technologies and to integrate interactivity into her artworks. Zellen received a BA from Wesleyan University (1983), a MFA from CalArts (1989) and a MPS degree from NYU’s Interactive Telecommunications Program (2009). She has been exhibiting her work locally, nationally and internationally since 1989.

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Augmented Reality & Digital Art – Art Talk and Closing Reception

Augmented Reality & Digital Art - Art Talk and Closing Reception

Augmented Reality & Digital Art – Art Talk and Closing Reception

RSVP HERE: https://www.eventbrite.com/e/augmented-reality-digital-art-art-talk-and-closing-reception-tickets-52946439225

OR HERE: https://www.facebook.com/events/518140302031905/

Join Jayne Behman and Daniel Leighton at LACDA on Saturday December 1st from 2-5pm for the closing reception and art talk for the “Electric Abstractions” exhibit that has travelled from the San Luis Obispo Museum of Art. The art talk begins at 3pm and will be moderated by LA Weekly’s Arts Editor Shana Nys Dambrot.

Los Angeles Center for Digital Art, “LACDA”, presents “Electric Abstractions”, a traveling exhibition from the San Luis Obispo Museum of Art, “SLOMA”, featuring the works of Daniel Leighton and Jayne Behman. They are both California contemporary artists who use technology to create their work.

Daniel Leighton is an Augmented Reality pioneer. His Augmented Reality iPad paintings focus on the importance of identifying, expressing and acknowledging emotions. He creates emotional portraits with simple lines and brilliant colors to capture complex states of the human psyche, while exploring the possibilities of technology and human emotion being harnessed for the greater good. Leighton adds Augmented Reality (AR) to his paintings by combining his backgrounds in filmmaking and computer programming. Using the Daniel Leighton Art + AR app, viewers can experience additional dimensions of Daniel’s AR-enhanced paintings.

Jayne Behman substituted her brick and mortar studio with her iPad years ago to be able to create anywhere, anytime; without borders. It is on the technology “canvas” that she processes her Marks. Using a combination of Apps her paintings reflect her vision of a world reacting to change. Also, she just has some fun, seen in her banners and videos.

Today works of art that are created using Technology are being embraced in the Art world as Fine Art. They are defining this time in history. Digital art, like any other art can evoke feelings, and bring about a connection to this world.

The Los Angeles Center For Digital Art is dedicated to the propagation of all forms of digital art, new media, digital video art, net art, digital sculpture, interactive multimedia, and the vast panorama of hybrid forms of art and technology that constitute our moment in culture. Digital art defines the contemporary. They are committed to supporting local, international, emerging and established artists through exposure in our gallery. They have an ongoing schedule of exhibits and competitions, produce editions of wide format archival prints, and collaborate in the production of digital artworks in our studio. The are also involved with curating digital exhibits at institutions and festivals outside of the LACDA gallery schedule. LACDA has been supporting and exhibiting artists who use technology since 2004.

Located in the Gallery Row area of
Downtown Los Angeles
104 E. 4th St. Los Angeles 90013
between Main and Los Angeles Streets

Dec 1st 2pm-5pm Art talk is at 3pm

For more information go to:

Posted in Art, Augmented Reality, Filmmakers/Filmmaking Also tagged |